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[VR 2018] Physics-inspired input method for near-field mixed reality applications using latent active correction https://zzlyw.github.io/publication/conf_vr18_physics_input_method/
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[VR 2018] Physics-inspired input method for near-field mixed reality applications using latent active correction https://zzlyw.github.io/publication/conf_vr18_physics_input_method/
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